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Slot to Wing DHO

The Slot to Wing DHO entry into Motion Offense can present teams with a number of scoring opportunities.

My personal preference is to run an offense that relies on the reads of our players. There is so much in the game in which we can not control that it seems obvious that implementing an offense in which the players can freely make decisions based on the defense makes sense.

One concept that I have implemented within our Motion Offense is the Slot to Wing DHO. In theory we would like to make our initiating slot to slot pass. However, if that pass is not available we want to be able to easily flow into our offense with another entry. In this instance we would simply conduct the slot to wing DHO and enter our half court offense seamlessly.

In this post I wanted to present some examples of how that might look - and some options that might be available to the offense:

A. Attack the Gap

The action starts with a slot to wing dribble handoff. the receiver (2) then immediately looks to attack the gap that has been created by the action.

As simple as this action is there will undoubtedly be opportunities for the ball handler to attack the basket.

On the catch all of our players should be undergoing the same thought process on each touch.

Read Progression:

  1. Shot

  2. Drive

  3. Pass

For our players this is the typical decision progression when a player touches the basketball. Here is an example of a catch and basket attack.

DHO - Attack Gap

B. DHO - Post Entry

In 2016 we had an elite post player so the slot to wing DHO followed by a post entry was a staple of our half court offense.

On the catch that wing player would either make the decision to attack the gap or enter it into the post.


  1. Defender Plays Behind

  2. Switch Occurs

If either of these action occur then it is an easy read to immediately enter the ball into the post.

DHO - Post up

DHO - Post Up, Back Door

C. DHO - Hit the Trailer

The Progression of the action would move towards the trailer. In most cases this would be our "4 Man", but on occasion it would be our "5 Man" due to Rim Runner assignments.

Read for our Trailer:

  1. Shot

  2. Post Entry

  3. Move It

The trailing player would be looking to score first, pump it into the post second, and then third move it to the next man.

Often time what they did depended on the skill of our 4 man, but the progression would look 1) self, 2) post, 3) backside.

DHO - Trailer, Shot

DHO - Trailer, Post

D. DHO - Flare

The last progression in the slot to wing DHO action is the Flare Screen. In theory the opportunity to attack a gap & post entry weren't there, and the there was no immediate shot for the trailer.

At this point the "screener" aka PG would then initiate the Flare Screen for the "cutter".

The flare screen provides the passer with an option to hit the cutter or simply keep playing. If the cutter is not open they simply keep passing the basketball or enter into a DHO with the 3 Man in the corner.

DHO - Flare Screen

DHO - Ball Movement

Concluding Thoughts

Motion Offense is designed to be more of a more free flowing offense in which the players make reads and appropriate decisions. Even a simple action like a slot to wing DHO can have multiple scoring options available to each player. The beauty of this concept is that we are training our players to be able to adapt without us.

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