Slot Blur Screens

Updated: May 26

Let's take a look at a simple Four Out DDM Entry that can open up great attacking opportunities into double gaps.

After an extremely successful 2016-17 season, we graduated six seniors, including our 6'8'' Center whom we had built our offense around. The previous three seasons our offense was a more traditional motion offense centered around getting the basketball into the post. The roster we had returning was much different. They were more guard-oriented, and I thought, better suited for a dribble drive style offense. So after observing our 2017-18 team perform in Summer League I made the decision that we would move away from traditional motion and towards a dribble-drive style offense.

There is an endless amount of information on the dribble drive offense, and we incorporated many of the basic concepts; double gaps, loop action, the drop zone, rack zone, etc. However, one wrinkle that I was really intrigued by was the concept of incorporating a blur screen on any slot to slot pass. Mark Cascio (@coachcascio), the boys' basketball coach at Catholic High School in Baton Rouge, LA was the first person I observed using this concept. Coach Cascio's offensive system is much more in-depth than this simple action, but I wanted to take that particular element and incorporate it into the dribble drive system we were employing.

Check Out of Other DDM Related Posts:

I - Spacing & Reactions

Spacing -

Our version of dribble-drive motion was done with four out spacing. We wanted to provide our players with a few basic court markings in order to guide our spacing.

The Drop Box - after an initial post up in transition our 5 man would attempt to position himself opposite of the basketball with 2-3 feet of the block.

Lane Width Spacing - we wanted our two players in the slot to positioned about lane width apart when the ball is passed.

  • Helps Creates Confusion

  • Helps Cutter Get Through

Corner Spacing - the two corner players should position themselves no higher than the second lane marker.

  • This Creates a Longer Closeout

  • Makes Quick Decision Easier to See

Reactions -

These are the basic rules that we would set on any Slot to Slot pass.

  1. The Passer makes a '45 Cut' to the Ball Side Corner

  2. The Backside Corner Player fills to the Slot

  3. The 5 Man Slides Away from any Drive

II - Read Progressions

A. "Rack-It" -

What we really want to do is create confusion at the point of attack which will allow the driver to get all the way to the basket.

Rack-It - this is just a simple term to describe the driver being able to get all the way to the rim

Teaching Points:

  • Timing is Everything

  • Drive off the Cutter's Back

  • Use the Cheat Dribble

  • Angle to the Rim is Important, try to cut defender off

  • Work on Finishing Technique

One of my first blog post series two years ago was on different finishes when attacking the rim. The Finishing School series included three posts on Game Finishes, Practice Drills, and Practice Progressions. You certainly do not need to be employing DDM principles in order to work on finishing, but in order to be efficient, you need to work on attacking finishes and decision making.